Visual stimuli fade from awareness under retinal stabilization or careful fixation, a phenomenon documented by Troxler more than 200 years ago.Research on visual fading during normal visual fixation typically has been restricted to discrete, simple, low-contrast shapes presented peripherally against a uniform or textured background.In fact, players can even be hit by blasts of burning flames that could be blown around by a monster's attack, as can be seen in this gameplay video with the Rathian defeating a player by tail-flipping a blast of burning grass into them.
However, our induced fading effects appear inconsistent with transient-induced fading.
This experiment examines whether an unchanging, low-pass-filtered photograph of a natural scene fades under conditions of normal fixation.
Reflecting Tencent's experience with MMORPGs, a hotbar has been added for both items and weapon skills, such as a charged stab attack with the Long Sword, seen here.
Some new attacks have been added, such as a return slash after a long sword's fade slash, visible in this same video.
These induced fading effects are sufficiently robust that they can be experienced by most observers in a single trial.
Taken as a whole, the effects are inconsistent with simple contrast adaptation, gradual Troxler fading, or transient-induced fading.
It is the first Monster Hunter game to run on the Cry Engine 3, allowing for highly detailed environments and dynamic lighting and weather effects.
Trailers show both a hunter using Rathalos armor, and an armor that looks much like alloy, but different in a few ways.
Other fading phenomena also appear inconsistent with a simple, bottom–up adaptation mechanism.
For example, attention appears to modulate Troxler fading of peripheral stimuli (Lou, 1999), with attended stimuli fading faster than unattended ones at an equivalent eccentricity.
A few new ideas have been shown in the Monster Hunter Online trailers that demonstrate new features.